Color Bug Fix - Screen Reader Compatibility
We did it, team— the color bug is fixed!! In previous versions of Gone to Seer, this bug caused the local screen-reader to frequently announce the text's color. Gone to Seer 4.0 should be a far more screen-reader friendly game. I also made some significant gameplay changes to reduce the amount of playtime necessary to reach the end credits.
Due to an evolving health / moving situation, my carefully crafted timeline is all out of whack. In the next round of updates, the priority will be smoothing out sound levels, tweaking images, fixing timing issues, and (for desktop computers) creating a "mute Voice Over" button. That’s long-term. I hope to release a cleaner, smoother, better-tested version of Gone to Seer 2.0 on the App Store and on Google Play by August, and an updated transcript by 2025. Stay tuned!
Later this year, the homepage will be moving to a new domain. S.H. GAYMES is transitioning to a new name: STENELLA GAMES™. This will likely become STENELLA GAYMES in 2025— please bear with us. Deep appreciation for your feedback, interest and support. Stay safe, ya’ll. Happy Pride!
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Get Gone to Seer
Gone to Seer
There's a lot to unpack here.
Status | Released |
Author | skerry9 |
Genre | Visual Novel, Puzzle |
Tags | 2D, artgame, Atmospheric, disability, Gender, LGBTQIA, Queer, Singleplayer, Voice Acting |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Gone to Seer v3.d2 for PC and OSX - FULL TRANSCRIPTApr 08, 2024
- Update to End CreditsJul 17, 2022
- Updates and End CreditsJul 13, 2022
- System Compatibility - Xcode IncompatibleJul 06, 2022
- CreditsJun 30, 2022
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